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LT Game Jam Session Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
CBaseGameBase game class
CBasicCameraBasic camera
CBillboarderBillboard renderer
CCameraBasic camera
con::CChannelA console channel
CConfigConfiguration files support
con::CConsoleA console
CEffectBundleD3DX effect bundle
CEntityBase class for game entities
CEntityRayPicker< GRID >Utility to check entity-ray intersection
CEntityRendererEntity renderer
CFixedPool< T >A pool container
CFixedPool< T >::const_iteratorConst forward iterator
CFixedPool< T >::iteratorForward iterator
CGrid< SECTOR, SECS_X, SECS_Y >Grid - a 2D world partition
CMeshBundleMesh bundle
CMyEntityYour game entity
CMyGameYour game application class
CPicturePicture for the entity
CPictureBundleSprite picture bundle
CResourceIdResource identifier
CSelector< GRID >Utility to select rectangular world areas
CStorageResourceBundle< T >Storage resource bundle
CTerrainWorld terrain
CTerrainGenTerrain generating utilities
CTerrainPickTerrain pick result
CTerrainPickerA utility to pick terrain
CTextRendererUtility to render text
CTextureBundleTexture bundle
IDeciderEntity decider (AI) interface
IResourceBundle< T >Templated resource bundle interface

Generated on Thu Dec 5 17:27:57 2002 for LT Game Jam Session by doxygen1.2.17