| addConst(CTerrain &terrain, float z) | CTerrainGen | [static] |
| fillConst(CTerrain &terrain, float z) | CTerrainGen | [static] |
| fillRandom(CTerrain &terrain, float zMin, float zMax) | CTerrainGen | [static] |
| fillTexture(CTerrain &terrain, const CResourceId &texID, float zMin=0.0f, float zMax=100.0f) | CTerrainGen | [static] |
1.2.17