| engine/Billboarder.h | Billboards rendering |
| engine/EntityRayPicker.h | Utility to check entity-ray intersection |
| engine/EntityRenderer.h | Entity renderer |
| engine/Grid.h | Grid template |
| engine/Mesh.h | Mesh renderer |
| engine/Picture.h | Picture for the entity |
| engine/Selector.h | Utility to select rectangular world areas |
| engine/Terrain.h | Terrain class |
| engine/TerrainGen.h | Terrain generating utility |
| engine/TerrainPicker.h | Terrain pick utility |
| engine/TextRenderer.h | Text rendering |
| engine/Utils.h | Some utils |
| engine/camera/BasicCamera.h | Basic camera |
| engine/camera/Camera.h | Base camera |
| engine/console/Console.h | Console stuff |
| engine/resource/EffectBundle.h | D3DX effect bundle |
| engine/resource/MeshBundle.h | Mesh bundle |
| engine/resource/PictureBundle.h | Picture bundle |
| engine/resource/TextureBundle.h | Texture bundle |
| game/Decider.h | IDecider interface |
| game/MyEntity.h | Your game entity |
| game/MyGame.h | Your game application code |
| utils/Config.h | Configuration files support |
| utils/FixedPool.h | Fixed capacity pool container |
| utils/MathUtil.h | Some math stuff |
| utils/Random.h | Random helpers |
1.2.17