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utils Namespace Reference


Detailed Description

Some utils.


Functions

bool boundToWorld (D3DXVECTOR3 &or, const D3DXVECTOR3 &dir, float minZ, float maxZ)
 Bounds ray origin into the world.


Function Documentation

bool utils::boundToWorld D3DXVECTOR3 &    or,
const D3DXVECTOR3 &    dir,
float    minZ,
float    maxZ
 

Bounds ray origin into the world.

Parameters:
or  The origin (this is modified also).
dir  The direction.
minZ  Minimum world box Z coordinate.
maxZ  Maximum world box Z coordinate.
Returns :
false if ray does not intersect the world box.


Generated on Thu Dec 5 17:27:58 2002 for LT Game Jam Session by doxygen1.2.17