
DINGUS - a collection of subsystems for game/graphics applications.
Developed by nesnausk! team (http://www.nesnausk.org/)


Prerequisites:
1. Have Microsoft Visual C++ 6.0 (7.0 and 7.1 also seem to work).
   Other compilers have not been tested.
2. Have DirectX 9.0 SDK installed and set up.
3. Have Boost 1.30.0 installed and set up (www.boost.org).



Dingus first appeared in LTGameJam2003 (http://jammy.sourceforge.net) -
all the games were using it.



In 'lib' directory there are external libraries:

. Slightly modified ODE 0.35 with some modifications:
  http://opende.sourceforge.net/
  Modifications include some changes from CVS, iterative solver "stepfast",
  some changes to debug output system and minor bugfixes (or bugs).
. OPCODE 1.2 with prebuild libraries and include files
  http://www.codercorner.com/Opcode.htm
. Lua 4.0.1 prebuilt library and include file.
  http://www.lua.org/
. 'dingus/collider-ode/trilist' contains modified ODE's TriangleCollider.
  Changes include bugfixes, collision model sharing and selectable
  cull mode support.
