
LTGameJam'03 - development kit

These are:
. 'data' - the initial data files. Also has some 3dsMax scripts with no written documentation :(
. 'jam' - the common Jam source files
. 'jam2game' - game skeleton source files and prebuilt game
. 'jammer' - level editor source files, prebuilt editor and documentation in Lithuanian :)


To compile and use:
1. Have 'the engine' sources ('dingus' and 'unco') one directory up,
   so that's 'dingus', 'unco' and this directory.
2. Have Microsoft Visual C++ 6.0 (7.0 and 7.1 also seem to work).
3. Have DirectX 9.0 SDK installed and set up.
4. Have Boost 1.30.0 installed and set up (www.boost.org).
5. Use jam2game/jam2game.dsw workspace, compile project 'jam2game'
   (better in Release mode - Debug will be slow :)).



Visit http://jammy.sourceforge.net for more games and source code!
