
BitchDrive - game source

These are the source files of the game (no engine, no datafiles).

To compile:
1. Copy 'data' folder from game binary download here,
   so that's 'data', 'jam' and 'jam2game' folders.
2. Have 'the engine' sources ('dingus' and 'unco') one directory up,
   so that's 'dingus', 'unco' and this directory.
3. Have Microsoft Visual C++ 6.0 (7.0 and 7.1 also seem to work).
4. Have DirectX 9.0 SDK installed and set up.
5. Have Boost 1.30.0 installed and set up (www.boost.org).
6. Use jam2game/jam2game.dsw workspace, compile project 'jam2game'
   (better in Release mode - Debug will be slow :)).



Visit http://jammy.sourceforge.net for more games and source code!
