resource> texture loaded 'font1.png'
resource> fx loaded 'bill.fx'
resource> collision mesh loaded 'colBorder.x'
resource> collision mesh loaded 'colBorderWiden1.x'
resource> collision mesh loaded 'colBorderWiden2.x'
resource> collision mesh loaded 'colSide.x'
resource> collision mesh loaded 'colSideUp.x'
resource> collision mesh loaded 'colSideTurnIn.x'
resource> collision mesh loaded 'colSideTurnOut.x'
resource> collision mesh loaded 'colSideStart.x'
resource> mesh loaded 'Border.x'
resource> texture loaded 'road01.jpg'
resource> fx loaded 'textured.fx'
resource> mesh loaded 'BorderWiden1.x'
resource> mesh loaded 'Road.x'
resource> collision mesh loaded 'Road.x'
resource> mesh loaded 'RoadTurn.x'
resource> collision mesh loaded 'RoadTurn.x'
resource> mesh loaded 'RoadUp.x'
resource> collision mesh loaded 'RoadUp.x'
resource> mesh loaded 'RoadWide.x'
resource> texture loaded 'square01.jpg'
resource> collision mesh loaded 'RoadWide.x'
resource> mesh loaded 'RoadWiden.x'
resource> texture loaded 'roadWiden01.jpg'
resource> collision mesh loaded 'RoadWiden.x'
resource> mesh loaded 'SideStart.x'
resource> texture loaded 'metal01.jpg'
resource> texture loaded 'roadSide01.png'
resource> fx loaded 'texturedAlpha.fx'
resource> mesh loaded 'SideTurnIn.x'
resource> mesh loaded 'SideTurnOut.x'
resource> mesh loaded 'SideUp.x'
resource> mesh loaded 'Square.x'
resource> collision mesh loaded 'Square.x'
resource> mesh loaded 'SquareCorner1.x'
resource> collision mesh loaded 'SquareCorner1.x'
resource> mesh loaded 'SquareCorner2.x'
resource> collision mesh loaded 'SquareCorner2.x'
resource> mesh loaded 'SquareUp.x'
resource> collision mesh loaded 'SquareUp.x'
resource> mesh loaded 'TurnWide.x'
resource> collision mesh loaded 'TurnWide.x'
resource> mesh loaded 'TurnWide45.x'
resource> collision mesh loaded 'TurnWide45.x'
resource> mesh loaded 'car_monster/body.x'
resource> texture loaded 'cars/monsterBody.png'
resource> texture loaded 'envmap.png'
resource> mesh loaded 'car_monster/wheel_fr.x'
resource> texture loaded 'cars/goomWheel.png'
resource> mesh loaded 'car_monster/wheel_fl.x'
resource> mesh loaded 'car_monster/wheel_br.x'
resource> mesh loaded 'car_monster/wheel_bl.x'
resource> fx loaded 'texturedEnv.fx'
resource> fx loaded '_global.fx'
resource> mesh loaded 'Barrel.x'
resource> texture loaded 'rgb01.png'
